With the infantry out of the way in my previous post (Boots on the Ground), I moved on to the fun stuff, for me at least which has always been the vehicles. Aside from the transports which I’ll cover in a separate post, the two main tanks I took in the Ultramarines for Tarssis were the Sicaran Venator and Whirlwind Scorpius. The Venator I took for two reasons, firstly the look of it which just screams 30K and the height of the Imperium’s technological power, but also because I fully expected to encounter at least one if not more super-heavies during my frontline games. As it happened I didn’t meet a single one, even though there were plenty in attendance. Regardless this was probably the centrepiece for me, if not in physical size (that honour went to the Caestus), then at least in the painting and look of it with its massive Neutron main gun.
The painting of the primary blue in the armour was done exactly the same as the infantry described previously, with one important exception; I don’t apply the final wash/glaze like I do with infantry to intensify. For the vehicles, including walkers this is all done through the addition of the weathering layers of which I did three.
- Battle damage (Chipping)
- Mud and dust (Airbrush or Pigments)
- Corrosion and surface grime (Oils and Enamel effects)
All of these techniques can be found online with a quick search, particularly in scale model and model railway forums. One really good resource I recommend is Mig Jimenez on YouTube for chipping and particularly oil washes and streaking grime.
I guess the other effect worth mentioning is the heat burnishing at the end of the main gun. This was achieved by lightly airbrushing inks over the metal surface to ‘tint’ them reds and blues. I try to intensify this effect at the very tip rather than the length of the gun as that is where the most heat energy or exhaust gases are expelled and the effect will be most prominent. A good example of this is next time you are next to a sports or superbike, check out the end of the chrome exhaust if it has one, these often show that effect well.
The second tank and normally the one ‘everyone’ seems to dread or loathe (your mileage may vary) is the Whirlwind Scorpius. Having fielded it it now I see why. It’s a fragile tank built on a Rhino chassis so very easily popped, but bubble-wrapped to protect from any cheeky assaults (Alpha Legion Saboteur *cough*) it really discourages opponents from tightly packed formations as the D3+1 rocket barrage when stationary tends to make a mess of them.
The two callouts painting wise I’d make about the Scorpius are the exhaust stacks and the weathered metallics. The exhausts are just ‘stained’ at the top with Games Workshop Seraphim Sepia and a little flat black to simulate the sooty build up. For the weathered metal on the launcher and front plate I just stipple a variety of metallics including golds and bronzes over the iron metallics using a piece of sponge, much like the chipping. This is then softened by applying a couple of layers of earth shade or sepia and black. The washes will darken and ull the metallics, but as that’s the effect going for it’s fine. I just built up the effect with further subsequent layers of the sponged metallics and washes until I got a suitably dull and tarnished look.
That’s it for the two big hitters in the army (to date!…) along with the palette and effects I used to get the weathered finish. I’ll drag out the transports next and talk about the way I approached doing the Rhino’s and brutish Caestus. Next stream should be Friday, I’ll get it added to the events calendar and look to get the transports done for next week.
Have a great weekend!