Constructing the Alabaster

//Constructing the Alabaster

Or is that the “Sin of Damnation”? Way back in the dim and distant past, I started a terrain project to replicate the Space Hulk corridor and room sections in three-dimensions as modular terrain sections. Easily distracted as I am, it is one of the longest running terrain projects I have ever commenced. Although no signs of reaching its end goal quite just yet, new sections do get added to the set from time to time. So why the sudden re-interest? Well, it occurred to me that it would not be a huge leap to modify a few of the sections and make them usable for the forthcoming “Sedition Wars” boxed set in exactly the same way as I intended for Space Hulk. The more I thought about it, the more the idea appealed as a lot of the Hirst Arts molds I am already using suit the design of the “Alabaster’s” interior already as far as I can see.

With that in mind the past couple of nights has been mostly spent re-familiarising myself with SketchUp for the Mac and tracking down the original “Project Hulk” plans and Hirst Arts component libraries again. It is all rather like going back to school, but I am sure once I have gotten to grips with SketchUp I can start pulling some new room designs together prior to the games launch in November. As it is a few months away yet, it is an achievable goal in my opinion. Especially as I believe the size of the board pieces are likely to be less demanding than the full Hulk set. Although I could be eating my words in six months time and cursing the day I started this.

I intend to follow exactly the same principles and designs as the Hulk set, so the sections will be fully magnetised as before, the only difference being I may tone down a few of the “Gothic” elements I was introducing for 40K in order to get as much flexibility from the set across both games.

I should probably point out these pieces are on the workbench currently and so have only had the base colours applied and initial staining. The finished sections will have a lot more variety of colour in the walls and pipes/ducting. hopefully there won’t be too many more sub-assembly moulds required as I did a fair few for the magnet hosting blocks, door frames and larger corner sections way back when I started the Hulk set. With most of the heavy lifting out of the way it is just a case of casting a few thousand more blocks and pulling together some assembly designs to use them. If I can get this all done before the game arrives I will quite frankly amaze myself as it will be a first for me to actually finish a project on time.

It isn’t going to slow me down on the other painting though, it wouldn’t be me if I wasn’t trying to multi-task!

Have a great week.


By |2012-05-31T20:01:40+00:00May 31st, 2012|Categories: Terrain|Tags: , |6 Comments


  1. William A Scott June 1, 2012 at 12:26 am - Reply

    I’ve wanted to do the same project for years. I have a few Hirst Molds and I’m picking up a few more here soon, mostly gothic style stuff for Cities of Death and I love them. How easy is it to use StetchUp though? I’ve seen some amazing plans made up with it but it always looks like you have to have a background in drafting to use it.

    • Carl Woodrow June 1, 2012 at 7:07 am - Reply

      SketchUp is nowhere near as difficult to use as first impressions give. It is actually aimed very much at the layman and users with no CAD experience at all. Google have some excellent “Tutorial” videos on their YouTube channel which walk you through the basics of how to use it and I can honestly say after getting used to the camera and movement controls, it is amazingly easy to use.


  2. Andrew King June 1, 2012 at 3:12 pm - Reply

    I’m glad to see that you are returning to this project. When I first saw your Space Hulk corridors (I think this was back when you were on Blogspot) I was very impressed. I often take breaks from projects only to pick them up at a later date as my enthusiasm returns.

    In addition to Space Hulk and Sedition Wars this would also make great terrain for a Zone Mortalis battle.


    • Carl Woodrow June 1, 2012 at 5:10 pm - Reply

      The break was perhaps a little longer than intended, but yes enthusiasm is back again to crack on Andy.

      You are right, I probably could use it for Forgeworld’s rules too. Not a fan of their Zone Mortalis boards if I am being honest. I understand the purpose of the design to be flexible. It’s just they look like a strangely contrived maze rather than set of interconnected rooms. Maybe I missed something.

  3. Simon Mangnall June 11, 2012 at 10:25 am - Reply

    Carl, looks excellent! Can’t wait to see how this project progresses.

    One question where did you find the library of blocks for Sketch-up? Am interested in playing around with it.

    • Carl Woodrow June 11, 2012 at 12:34 pm - Reply

      Thanks Simon. The components can be found in the SketchUp public libraries. If you use the search for models function in the application and search on “Hirst Arts” you will see them listed.

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