Deadzone: Enforcers and Hulk

Things have been a little quiet here the past few weeks, with the weather being so great and it being holiday season and all. That said, ‘some’ painting has been going on for Mantic’s Deadzone game in a push to get all four factions complete before wave two arrives some time in August. A quick ‘state of the game’ update is probably warranted to bring things right up to date. As things stand, the ‘Plague’ faction are almost fully painted with only some base finishing needed on the final three Stage 3A. I do have a Plague Teraton as well, but am going to treat that as a extra as I don’t need it right now to get some games going. Likewise the Marauders have enough to get by with three Commandos, Sniper, Ripper Suit and a Pyro. To muscle them out further I’ve just finished with a Hulk, which is more than enough to get by on. That still leaves the Captain, a couple more Commandos, another Sniper and the bizarre Mawbeasts to do however.

Onto the Enforcers. I decided to go with the flow palette wise and stick with the high contrast black/white + orange markings theme. I still feel it’s a bit too clinical and not special forces enough, so added a little battlefield weathering to rough the final appearance up a bit and add interest. The first Strike Team of five are now done, so I have started work on adding the specialist Engineer and Sniper.

That brings me neatly onto the fourth and final faction (for now), the Rebels. On paper these were my favourite, with a wonderfully eclectic mix of human and alien. In terms of production though I felt these were probably the most disappointing, however I can’t fault the art direction. As a result I have gone for a very hard and stark base texture which I added in MagicSculpt in order to create a crisp base against which to theme the figures. I’m also going to go for a slightly brighter and more saturated palette than Mantic did to try to make them pop a little. More progress on those as I get them done.

In other news I have been considering the pros and cons of getting into Infinity by Corvus Belli. Both the game and company have been going from strength to strength for a few years now and it’s certainly a game I’ve had recommended to me on a number of occasions. It’s been on my periphery for a while and whilst I have liked the dynamic anime style of their miniatures it hasn’t grabbed me up to now. Project wise, I was considering firing up my Space Wolves again inspired by the forthcoming release of the Stormwolf assault craft (yes, strangely enough I do actually quite like it, despite some of it’s bizarre design shortcomings). That was until this week when they published the price; £49. It’s steep and to be perfectly honest I may have considered it ‘if’ I hadn’t seen the Infinity 2-player starter set reveal – “Operation Ice Storm” and just what that included for only a few quid more. Sadly for GW that just feels like a total no-brainer to me, so the Space Wolves go back on ice again (sorry, bad pun) and instead I shall try my hand at Infinity. Even if I decide it’s not for me I come out of it with fifteen stunning metal miniatures, which I love the look of purely from a painting perspective.

Skirmish sized games are just doing it for me at the moment scale wise and I can’t help but feel GW are swimming against the tide pushing the whole 28mm ‘Armageddon’ thing constantly. If I want to play a tactically bigger game with platoons of tanks and scores of infantry I’m always going to choose 15mm or smaller. Frankly they just look better and you don’t need to mortgage your home to play them; it’s why I like Epic so much. Oh well, that’s more of my hobby coin going into another gaming company’s coffers.

Until next time,

Carl


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