Last week I posted a couple of Fast Attack options I recently added to the Ultramarines. This has now been reinforced by a Land Speeder detachment consisting of both heritage and current versions. There is something really quite emotive about how the current Land Speeder design looks in 6mm scale, especially when you have a squadron of them. For me they are one of the miniatures that epitomise just how awesomely impressive Epic scale battles look on the table with skimmers nipping at the legs of War Engines and buzzing between tower blocks.
For those unfamiliar with Epic scale, to put them into perspective the round bases they are mounted on are one pence coins.
I actually have four generations of Speeder (three designs effectively), but have held back on the really old variants in this detachment as the mix looks very muddled in my opinion. I think the last two designs just about get away with working together aesthetically, but might have to single out the 1st Edition models for a special formation of their own.
Sticking with the infantry and, I also put together a standard Devastator detachment to bolster the heavy weapon count. Specifically, this brings a bit more anti-armour (AT) flexibility with which to augment the existing Tactical formation against opposition tanks. To help identify them as Devastator stands I mounted them onto the old plastic ‘square’ bases from 2nd Edition. Not 100% sold on the look yet as it does make the base feel very crowded. I might have been better mounting them on round bases like the Attack Bikes and Speeders, but now I have done the first detachment I am not going to change it, so I will have to learn to like them as they are.
Even with the bikes, I still felt this left me a little short this month on where I felt I could be. I also remembered I had made a glaring mistake in one of the earlier detachments, in that it is all very well having free Drop Pods as an upgrade, but you have to have something to launch them from!
A quick search through the Battlefleet Gothic tub revealed a Strike Cruiser, so that was pressed into service. I know a lot of people never really liked the idea of having to use models to represent the planetary bombardment rules, but I love the look of having them prowling round the edge of the table. At the end of the day, if you don’t like it personally, you can always just save them for games of Gothic.
With the Strike Cruiser in place I couldn’t resist adding another handful of 1st Edition Drop Pods; this time in-flight and a pair old Deathwind Pods. I accept not everyone is going to get or like the landing Pods and I do suspect they look rather more like they are lifting off as opposed to burning braking retros prior to impact. I felt I needed to do something other than just have them either a) on the ground looking static, or b) stuck on an obvious flight stand. The smoke and flames effect if anyone is interested is made by sticking small pieces of foam ‘clumping’ onto the flight stand prior to undercoating. It doesn’t show particularly on the photo, but each pod is also coming in at an angle rather than straight down.
Including the Deimos pattern Hunter from the previous week, the breakdown to date looks something like this:
- Tactical Detachment – 300 points
- Land Raider detachment – 400 points
- Drop Pods upgrade *free*
- Vindicator Detachment – 300 points
- “Deimos” pattern Hunter upgrade – 75 points
- Predator Detachment – 300 points
- Terminator detachment (with Captain upgrade) – 350 points
- Bike Detachment (x2) (with Captain upgrade) – 425 points
- Land Speeder detachment (2 x Tornadeo, 1 x Typhoon) – 245 points
- Devastator Detachment – 200 points
- Strike Cruiser – 200 points
- More Drop Pods *free*
Total = 2795 points painted.
So, that’s another stretch target well and truly downed, which means I can add another bonus formation as a reward from the goody-bag of bits I want to paint. As I have just finished up three ‘fast attack’ type formations, there was one heritage unit I have wanted to add for a very long time; some old school Space Marine “Bullock” pattern Jetbikes. These really are about as old as Epic miniatures get dating back to the very first Adeptus Titanicus edition over twenty five years ago. In fact, they are so old some are a softer lead rather than ‘white metal’ or pewter. A good rummage through the pre-heresy archive box managed to unearth enough to create a bike detachment of sorts. I say of sorts because I also used the 1st Edition Speeders as ‘stand-in’ for the Attack Bike upgrade. This meant I could field them as a generic bike formation rather than trying to come up with unnecessary special house-rules to cope with the jetbikes. At the level of abstraction for Epic scale I’m not too bothered about micro-managing the units down to such a level of detail. Sure, I could come up with any number of rules easily that would probably be balanced, but at this stage it is more about getting them painted and part of the army.
Whilst I work on those I need to set another stretch goal to keep things rolling along. As we are about to hit traditional holiday season and time with the family its almost certainly going to take priority (plus maybe a little gaming of course!), I am going to set it at 3300 points.
Also, as a few people have been asking for a group shot, I will include one on the next update.
Yes, I know that is very cruel, but please indulge me as I anticipate maybe just one more update before the end of year break and I would like to use it as a bit of a look back to review the army to date. If the momentum keeps going I am confident I can get at least one more addition done over the next several days and that would be an ideal opportunity to get the whole lot together for a group shot. In future I will look to include them at more frequent milestones for as long as the project can keep going. For now though, you will just have to be content in the knowledge one is coming, you have my promise.
Until then, have a great week.