Fast Attack

It has been all about the fast movers and assault this week, with two detachments of Bikes hitting the painting station. These are all current edition miniatures based three to a stand and upgraded with a couple of Heavy Bolter and Melta toting Attack Bikes for added punch. Other than that, there is nothing really special about either of these formations other than the extra mobility they add to the army. I upgraded one of the detachments to include a Commander so that both groups could be combined into a single strike package should I need the extra weight of numbers.

This has added another 425 points to the total, which still leaves me considerably short of my next stretch target. So a bit more work to do yet before I can dip into the Heresy Era bits box. The next formation being Land Speeders will bring me close, but I think at least one other selection is still required. Fortunately, as I have been getting through the force far quicker than I originally anticipated, I have been doing a bit of forward planning and prepping a range of units to potentially add in the future. I think this is possibly a necessity as the rapid drop in temperature and available hours of daylight have made it harder to find suitable times to do any outdoor priming. The more I can get cleaned, assembled and primed in advance the better as it means I won’t be left waiting on the weather should I find myself ahead of schedule again.

‘Gilbear’ made a comment in my previous post that I thought I would also respond to here, rather than directly because I thought it raised a good point which I felt it warranted a more detailed answer. Inquiring why I was not doing more in the way of conversions, in particular the popular ones like adding Assault Cannons to Terminators for example, or more in the way of special characters. It’s a great question as it is actually by choice not accident that I have left the infantry pretty generic to date. There are a number of reasons I haven’t included much (or any) conversions to date in the infantry selection, and that is because I really want to get the bulk of rank and file done as quickly and efficiently as possible without becoming bogged down by delicate character or detail conversions. I set a number of key objectives for myself when I first considered this project. Firstly to complete the core of the force as quickly as possible and not let myself get distracted. Secondly to introduce scale model weathering techniques as that was not something I had done on such a scale before. Discipling myself to stick to only the key objectives I have set out has meant I have progressed much more effectively and not wandering off at a tangent like I normally do. Anyone who knows me probably realises by now I am a dreadful hobby butterfly, flitting from one distraction to another.

There are other reasons I have steered clear of converting the infantry to date other than staying on schedule, such as it not being particularly new. Assault Cannon, Cyclone and Power Weapon conversions are all things I have done in the past, so wouldn’t be adding anything new to the Ultramarines that I haven’t done before. That’s not to say I shouldn’t add them, just that it isn’t top of my priority list currently. I will likely add some more character and detail into future ‘repeat’ formations, but for now, the emphasis is firmly on establishing a core force quickly and sticking to the plan, which is all about integrating previous versions of the models and testing out the weathering.

Back to the task in hand and pushing on to the next total, which is a lot closer than you might think if tonights schedule goes to plan. Assuming I don’t freeze that is. I’m not saying it’s cold in the workshop right now, but my Espresso just turned into a Cafe Freddo.

Until next time, have a great week.


By |2018-03-17T23:30:07+00:00December 11th, 2012|Categories: Epic, Ultramarines|Tags: , , , , |4 Comments


  1. Iain December 11, 2012 at 10:37 pm - Reply

    Very interesting. I get caught in ever decreasing circles when I do actually get time to paint. I start by planning out what I will do. Then I realise that I rarely finish much and I paint at a glacial pace, and so I decide to make each unit count, and add in personal touches, etc. This clearly slows down production even more…. and I rarely have enough momentum to actually finish anything. Having a regular gaming circle would probably help with the motivation, too. I wonder if you ever feel that this turns into work? You say that you have this schedule, and outdoor priming is more difficult… is there a danger than the ‘fun’ is lost in the pacing to get everything done, and how do you maintain this, even through units and models that you are less keen on? Thanks.

    • Carl Woodrow December 12, 2012 at 8:20 am - Reply

      It is a common occurrence Iain, you wouldn’t be the only one to experience that. Feeling it turns into work is one of the reasons I stopped doing 40K Tournaments and rarely do commissions. As soon as it stops being fun I stop painting and go do something else. That is why my posting rate is often quite erratic.

      I think the reason this particular project is progressing as well is two for reasons:

      1) I have set deliberately loose goals and made each manageable. By setting the overall schedule by objective (points target and stretch goals) rather than “I want each detachment by date X”, the goals are fun and easily achievable, but I do not feel I am putting myself under pressure to deliver by a certain time. The irony is this has actually increased my work rate as I see each stretch target as something to beat rather than a chore.

      2) By allowing myself guilty pleasures as rewards for completing objectives I keep the painting fresh and fun. The more mundane the painting goal, the better the reward I choose for myself should I finish it. The bikes above are a great example as they are not miniatures I particularly enjoy painting, so I have given myself a unit to do once they are complete that I really ‘want’ to paint.

      Both methods are purely psychological, but for me, they do work.

      The only hard and fast rule I follow is “if it stops being fun, stop painting and do something else for a bit”. Forcing yourself to complete an army when you really aren’t in the mood is a sure fire way to kill the hobby for you.

      Believe me, I go through those periods plenty of times. That’s when you won’t hear much from me on the blog for a while.

  2. Gilbear December 12, 2012 at 9:06 pm - Reply

    Some excellent points re: being a hobby butterfly, setting boundaries and trying new things. I am personally *terrible* at finishing anything because like Iain above, I don’t get much done so instead I push to make the models I *do* finish as good as they can be by my hand. So despite painting so slowly that glaciers in stasis fields have been known to overtake me, at least I’m usually happy with what I’ve done (no mean feat in itself as I’m a terrible perfectionist as well… Sigh). I also do at least improve notably from model to model, although given the time between completions, I suppose that’s hardly a surprise! I really should take a leaf out of your book and set some strict parameters for my next project – your success here is obvious and I think it would help me.

    Anyway, back onto Epic, and I must say how excited I am to see such a brilliant and colourful force is developing so well and so quickly! I also wanted to comment on the bases – the little bits of ruins are an old staple, but I really do feel that the little scraps of paving help “ground” those ruins instead of leaving them looking lost on the base as is often the case (even ‘Eavy Metal were guilty of this!). Very well done indeed sir! ;0)

  3. William A Scott December 13, 2012 at 4:38 am - Reply

    Looking awesome!

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